Aarseth, Espen. 2001. ‘Computer Game Studies, Year One’. Game Studies 1(1).
Anon. 1982. The Art of Computer Game Design.
Anon. 2002. The Medium of the Video Game. 1st ed. Austin: University of Texas Press.
Avedon, Elliott M. and Sutton-Smith, Brian. 1979. The Study of Games. Huntington, N.Y.: R. E. Krieger Pub. Co.
Bigl, Benjamin, and Sebastian Stoppe, eds. 2013. Playing with Virtuality: Theories and Methods of Computer Game Studies. Vol. 5. Frankfurt am Main: PL Academic Research.
Csikszentmihalyi, Mihaly. 2008. Flow: The Psychology of Optimal Experience. 1st Harper Perennial Modern Classics ed. New York, NY: Harper Perennial.
Donovan, Tristan. 2010a. Replay: The History of Video Games. Lewes, East Sussex: Yellow Ant.
Donovan, Tristan. 2010b. Replay: The History of Video Games. Lewes, East Sussex: Yellow Ant.
Egenfeldt-Nielsen, Simon. 2013. Understanding Video Games: The Essential Introduction. 2nd ed. New York: Routledge.
Gee, James Paul. 2007. What Video Games Have to Teach Us about Learning and Literacy. Rev. and updated ed. New York, NY: Palgrave Macmillan.
Gonzalo, Frasca. n.d. Ludologists Love Stories, Too: Notes from a Debate That Never Took Place.
Juul, Jesper. 2003. The Game, the Player, the World: Looking for a Heart of Gameness. Utrecht University.
Juul, Jesper. 2005. Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press.
Koster, Raph. 2013. A Theory of Fun for Game Design. 2nd editio. Sebastopol, CA: O’Reilly.
Mäyrä, Frans. 2005. ‘Hc4: Frans Mayra, The Quiet Revolution: Three Theses for the Future of Game Studies | DiGRA’. Retrieved (http://www.digra.org/hc4-frans-mayra-the-quiet-revolution-three-theses-for-the-future-of-game-studies/).
McLuhan, Marshall, 1911-1980. 2001. Understanding Media: The Extensions of Man. Vol. Routledge Classics. 2 Rev ed. London: Routledge.
Newman, James. 2013. Videogames. 2nd ed. London: Routledge.
Parlett, David Sidney. 1999. The Oxford History of Board Games. Oxford: Oxford University Press.
Raessens, Joost, and Jeffrey H. Goldstein. 2005. Handbook of Computer Game Studies. Cambridge, MA.: MIT Press.
Salen, Katie and Zimmerman, Eric. 2006. The Game Design Reader: A Rules of Play Anthology. Cambridge, Mass: MIT Press.
Squire, Kurt and Jenkins, Henry. 2011. Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Vol. Technology, education--connections : the TEC series. New York: Teachers College Press.
Suits, Bernard. 1978. The Grasshopper: Games, Life and Utopia. Edinburgh: Scottish Academic Press.
Wittgenstein, Ludwig, and G. E. M. Anscombe. 2009. Philosophische Untersuchungen =: Philosophical Investigations. Revised 4th edition. edited by P. M. S. Hacker and J. Schulte. Chichester, West Sussex: Wiley-Blackwell.